Steel Seraph is a game made in Unity by a team of 12 university students. The entire development process took place over a 6-month period were I was lucky enough to be the lead programmer!
Welcome!
Feel free to checkout some of my repositories :)
Hi! I'm Alec, a programmer in Melbourne, Victoria. I love to make tools, gameplay features and a little bit of procedural art. I have experience in C#, C++ and Unity. I'm passionate about custom tech and wish to improve my own graphics renderer to better my C++ skills and gather a more in depth understanding of a game engines internal pipeline.
I always loved playing and making video games growing up and over the last 2 years have taken the steps towards turning this passion into a career!
Projects I've Worked On
The planet generator is a procedural mesh generator the uses a 3D perlin noise algorithm to generate a planet mesh! This project was made for a complex game assignment as my first attempt at procedural generation.
Gloves Off is a local 2-player fighting game based around a wagering mechanics. Both players must choose to either punch, kick or block in a rock-paper-scissors style of combat.
Contact Me
Feel free to contact me via any of the platforms below